En effet, comment personnifier un joueur violent dans un jeu violent et comment le différencier des autres ?
D'où cette figurine qui pourrait être un guerrier du chaos ou un barbare, l'idée d'Impact est bonne mais le défi est difficile à relever.
Impact presents us with the third rider of apocalypse for Blood Bowl: war. In the war sight, we understand better why it has been four years since they work on this project.
Indeed, how personify a violent player in a violent game and how differentiate him the others?
Where from this figurine which could be a warrior of the chaos or a barbarian, the idea of Impact is good but the challenge is difficult to recover.
Indeed, how personify a violent player in a violent game and how differentiate him the others?
Where from this figurine which could be a warrior of the chaos or a barbarian, the idea of Impact is good but the challenge is difficult to recover.
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